shikaku the hipster robot next gen pbr game and render ready low-poly Low-poly 3D-Modell

$39.00
shikaku the hipster robot next gen pbr game and render ready low-poly 3D-Modell
$ 39.00
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  • Verfügbare Formate:
    Autodesk FBX: fbx 432.33 MB
    Autodesk FBX: fbx 424.65 MB
    Autodesk FBX: fbx 424.67 MB
    Wavefront OBJ: obj 297.51 MB
    Image Textures: tif 488.57 MB
    Cinema4D: c4d 297.90 MB
  • Polygone:
    22,877
  • Eckpunkte:
    22,430
  • Animiert:
    No
  • Texturen:
  • Rigged:
  • Materialien:
  • Low-poly:
  • Sammlung:
    No
  • UVW mapping:
  • Plugins Used:
    No
  • Druckfertige:
    No
  • 3D-Scan:
    No
  • Erwachsene:
    No
  • PBR:
  • Geometrie:
    Polygonal
  • Unwrapped UVs:
    Non-overlapping
  • Betrachter:
    2238
  • Datum:
  • Artikel-ID:
    263185
  • Bewertung:

  • next-gen pbr textured game ready real time model
  • optimised for real time visualisation, virtual reality scene, augmented reality scenes, modern pc or console video games therefore this model is not subdivision ready
  • due to the model characteristic this model can also be well used for cgi animations
  • fine details are made by normal maps
  • objects and corresponding texture sets are named properly and setup in order
  • the model is rigged and ready to animate (axis points are set for rotation)
  • head, torso, hip, shoulder, upper/lower arms, hands, fingers, upper/lower legs, and feet parts (back, middle, front) can be animated
  • shikaku was modelled in cinema 4d and textured in substance painter
  • for the geometry mostly quads used but it includes cc.5% triangles of the whole geometry and no n-gons included (see the wireframe preview images)
  • unwrapped non-overlapping clean uvs (see preview images with checkerboard and the uv layouts)
  • ready to render / the model renders in c4d physical renderer exactly as on the preview images
  • the render studio setup is included in the .c4d file
  • beside the standard textures other unity 5 (standard gloss) and unreal engine 4 pbr textures in .tif image format are also included in this project exported exclusively for unity5 and unreal engine 4.these are included in folders (have to be linked manually in the game engines).
  • textures for game engines need to be downloaded separately from the models (of course they are available if you purchase the model)

  • due to the nature of different 3d softwares and exchange formats textures might need to be manually relinked or reassigned.

  • available file types :

  • -- .c4d - native format

  • .fbx - v7.1

  • .obj with .mtl

  • points/verts : 22430 polygons : 22877

  • texture resolutions :

  • 128x128 finger gimbals (hidden parts) / no need for higher resolution - these parts can be turned off to save geometry if needed, these are primarily used to animate the fingers

  • 512x512 finger side gimbals / these are not hidden but very small so there is no need for higher resolution

  • 1024x1024 finger joints (one finger has 3 joints)

  • 4096x4096 head, torso and hip

  • 2048x2048 everything else including shoulder, upper/lower arms, upper/lower legs, feet parts (3 parts on each foot - front, middle, back)

  • 7 types of standard textures (.png) / base color, height, metallic, normal_directx, normal, roughness and ******t occlusion 274 textures total

  • 3 types of unity 5 (.tif) textures / albedo transparency, normal, specularsmoothness 309 textures total (the large number is out to that every finger joints have separate textures in this set)

  • 3 types of unreal engine 4 (.tif) textures / basecolor, normal, occlusionroughnessmetallic 309 textures total (the large number is out to that every finger joints have separate textures in this set) - (these textures can't be uploaded because of some reason so these are available on request after purchase.)

  • all textures have the pbr characteristic (render engine that supports pbr can use their pbr feature).all textures can be used in any renderer even in those which doesn’t support pbr, textures will render without the pbr characteristic.the preview images were rendered in c4d physical render engine that doesn’t support pbr.

Druckfertige: Nein
Sie brauchen mehr Formate?
Falls Sie ein anderes Format benötigen, eröffnen Sie bitte ein neues Support-Ticket und fragen Sie danach. Wir können 3D-Modelle in folgende Formate konvertieren: .stl, .c4d, .obj, .fbx, .ma/.mb, .3ds, .3dm, .dxf/.dwg, .max. .blend, .skp, .glb. Wir konvertieren keine 3D-Szenen und Formate wie .step, .iges, .stp, .sldprt usw!

Download shikaku the hipster robot next gen pbr game and render ready low-poly 3D-Modell fbx fbx fbx obj tif c4d Von boscorelli3D

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