optimised for real time visualisation, virtual reality scene, augmented reality scenes, modern pc or console video games therefore this model is not subdivision ready
due to the model characteristic this model can also be well used for cgi animations
fine details are made by normal maps
objects and corresponding texture sets are named properly and setup in order
the model is rigged and ready to animate (axis points are set for rotation)
head, torso, hip, shoulder, upper/lower arms, hands, fingers, upper/lower legs, and feet parts (back, middle, front) can be animated
shikaku was modelled in cinema 4d and textured in substance painter
for the geometry mostly quads used but it includes cc.5% triangles of the whole geometry and no n-gons included (see the wireframe preview images)
unwrapped non-overlapping clean uvs (see preview images with checkerboard and the uv layouts)
ready to render / the model renders in c4d physical renderer exactly as on the preview images
the render studio setup is included in the .c4d file
beside the standard textures other unity 5 (standard gloss) and unreal engine 4 pbr textures in .tif image format are also included in this project exported exclusively for unity5 and unreal engine 4.these are included in folders (have to be linked manually in the game engines).
textures for game engines need to be downloaded separately from the models (of course they are available if you purchase the model)
due to the nature of different 3d softwares and exchange formats textures might need to be manually relinked or reassigned.
available file types :
-- .c4d - native format
.fbx - v7.1
.obj with .mtl
points/verts : 22430 polygons : 22877
texture resolutions :
128x128 finger gimbals (hidden parts) / no need for higher resolution - these parts can be turned off to save geometry if needed, these are primarily used to animate the fingers
512x512 finger side gimbals / these are not hidden but very small so there is no need for higher resolution
1024x1024 finger joints (one finger has 3 joints)
4096x4096 head, torso and hip
2048x2048 everything else including shoulder, upper/lower arms, upper/lower legs, feet parts (3 parts on each foot - front, middle, back)
7 types of standard textures (.png) / base color, height, metallic, normal_directx, normal, roughness and ******t occlusion 274 textures total
3 types of unity 5 (.tif) textures / albedo transparency, normal, specularsmoothness 309 textures total (the large number is out to that every finger joints have separate textures in this set)
3 types of unreal engine 4 (.tif) textures / basecolor, normal, occlusionroughnessmetallic 309 textures total (the large number is out to that every finger joints have separate textures in this set) - (these textures can't be uploaded because of some reason so these are available on request after purchase.)
all textures have the pbr characteristic (render engine that supports pbr can use their pbr feature).all textures can be used in any renderer even in those which doesn’t support pbr, textures will render without the pbr characteristic.the preview images were rendered in c4d physical render engine that doesn’t support pbr.
Druckfertige: Nein
Sie brauchen mehr Formate? Falls Sie ein anderes Format benötigen, eröffnen Sie bitte ein neues Support-Ticket und fragen Sie danach. Wir können 3D-Modelle in folgende Formate konvertieren: .stl, .c4d, .obj, .fbx, .ma/.mb, .3ds, .3dm, .dxf/.dwg, .max. .blend, .skp, .glb. Wir konvertieren keine 3D-Szenen und Formate wie .step, .iges, .stp, .sldprt usw!
On-demand products/services
(e.g. “made to order” or “create your own” apps)
1
Unlimited
Business social media account owned and managed by the licensee
1
Unlimited
Physical advertisements for local, national, and global markets
Unlimited
Unlimited
Digital paid advertisements impressions
Unlimited
Unlimited
One native app, web app, or game downloaded or sold times, physical or digital end products
250 000
Unlimited
Use in a single (free and paid) end product
(more than one end user allowed)
Yes
Yes
Royalty-Free Usage
Yes
Yes
The Extended License for an item is two (2) times as expensive as the Basic License for the same item. For example, if you can obtain some 3D model under a Basic License for $20, the same model under an Extended License will cost you $40.
You cannot redistribute or resell items purchased under any type of license (Basic or Extended), whether separately or included in some kind of collection of 3D model resources. Mehr lesen
Yes, If the model is under Royalty Free license , you can use it as long as it is incorporated into the product and as long as the 3rd party cannot retrieve it on its own in both digital and physical form.
No AI Training License
Licenses marked with the "no AI" designation do not grant permission for utilizing the product in tasks related to machine learning or the training of neural network models, including generative AI models.
These conditions terms specified by boscorelli3D for the shikaku the hipster robot next gen pbr game and render ready low-poly. Mehr lesen
Fordern Sie Produktunterstützung
Nachrichten vom Nutzer deaktiviert.
Entschuldigung, Sie sich entweder nicht eingelogged oder sind nicht auf dieser Website registriert
We gebruiken cookies om uw ervaring met deze site te verbeteren. Meer informatie