Objects: Desk Lamp with Bulb and three custom 2-sided shaders for Unity Dimensions (without Helpers in 3ds Max; do not use drag&drop, use import function for best match): a) 41,82 cm х 14,20 cm х 16,28 cm b) 34,68 cm x 14,20 cm x 26,88 cm (bend version) Model Type: Low-poly / Mid-poly Verts / Tris: 6915 / 13788 Topology: Triangular Polys & Quad Polys Textures for Metallic-Roughness PBR model: 12 .jpg files x 2048 px (metal, plastic, glass); 6.png files x 512 px (tungsten filament; includes one alpha map, one transparency map)) Path mode: Relative (all files are in the same folder: ./) Plugins: No
1. Desk Lamp Verts / Tris: 6252 / 12508 Used textures: Albedo, Metalness, Roughness, Normals (metal black, metal gray, plastic)
2. Bulb Dimensions: 4,51 cm x 4,51 cm x 8,47 cm Verts / Tris: 663 / 1280 Used textures: Albedo, Metalness, Roughness, Normals, Emission, Alpha / Transparency (metal pure, metal black, glass, plastic, tungsten filament)
3. Customizable two-sided shaders for Metallic-Roughness PBR model: a) two-sided blending shader (properties: Color & Albedo Map; Alpa Map; Metallic Map & Metallic Amount Range; Roughness Map & Roughness Amount Range; Emission Map & Emission Color & Emission Multiplier; Normal Map) b) two-sided cutout shader (properties: Color & Albedo Map; Alpa Map & Alpha Cutout Range; Metallic Map & Metallic Amount Range; Roughness Map & Roughness Amount Range; Emission Map & Emission Color & Emission Multiplier; Normal Map) c) two-sided opaque shader (properties: Color & Albedo Map; Metallic Map & Metallic Amount Range; Roughness Map & Roughness Amount Range; Emission Map & Emission Color & Emission Multiplier; Normal Map)
After downloading, unzip all the files in to the folder with your project and then start importing
Recommendations for importing files to 3ds Max: 1. Do not import files into an unsaved scene 2. Follow this order: a) create and/or open a .max file; b) copy the new textures and geometry files in to the folder where this .max file is located; c) import the files
Desk Lamp.fbx Desk Lamp Bend.FBX Desk Lamp for 3ds Max.fbx Desk Lamp Bend for 3ds Max.fbx Desk Lamp Bend for Unity.fbx
Desk Lamp.stl Desk Lamp Bend.stl Desk Lamp for 3ds Max.stl Desk Lamp Bend for 3ds Max.stl
Desk Lamp.unitypackage
12 .jpg files and 6 .png files Druckfertige: Nein
Sie brauchen mehr Formate? Falls Sie ein anderes Format benötigen, eröffnen Sie bitte ein neues Support-Ticket und fragen Sie danach. Wir können 3D-Modelle in folgende Formate konvertieren: .stl, .c4d, .obj, .fbx, .ma/.mb, .3ds, .3dm, .dxf/.dwg, .max. .blend, .skp, .glb. Wir konvertieren keine 3D-Szenen und Formate wie .step, .iges, .stp, .sldprt usw!
On-demand products/services
(e.g. “made to order” or “create your own” apps)
1
Unlimited
Business social media account owned and managed by the licensee
1
Unlimited
Physical advertisements for local, national, and global markets
Unlimited
Unlimited
Digital paid advertisements impressions
Unlimited
Unlimited
One native app, web app, or game downloaded or sold times, physical or digital end products
250 000
Unlimited
Use in a single (free and paid) end product
(more than one end user allowed)
Yes
Yes
Royalty-Free Usage
Yes
Yes
The Extended License for an item is two (2) times as expensive as the Basic License for the same item. For example, if you can obtain some 3D model under a Basic License for $20, the same model under an Extended License will cost you $40.
You cannot redistribute or resell items purchased under any type of license (Basic or Extended), whether separately or included in some kind of collection of 3D model resources. Mehr lesen
Yes, If the model is under Royalty Free license , you can use it as long as it is incorporated into the product and as long as the 3rd party cannot retrieve it on its own in both digital and physical form.
No AI Training License
Licenses marked with the "no AI" designation do not grant permission for utilizing the product in tasks related to machine learning or the training of neural network models, including generative AI models.
These conditions terms specified by SergeyHozyainov for the Desk Lamp with Bulb and three custom 2-sided shaders for Unity. Mehr lesen
Fordern Sie Produktunterstützung
Nachrichten vom Nutzer deaktiviert.
Entschuldigung, Sie sich entweder nicht eingelogged oder sind nicht auf dieser Website registriert
We gebruiken cookies om uw ervaring met deze site te verbeteren. Meer informatie