BASIC NECK STRAPS - g8m zpac obj fbx highpoly 3D-Modell

- Verfügbare Formate: Autodesk FBX: fbx 68.83 MBWavefront OBJ: obj 64.79 MBCLO3D Project File: zprj 16.39 MB
Render: Standard
- Polygone:9,493
- Eckpunkte:8,161
- Animiert:No
- Texturen:
- Rigged:No
- Materialien:No
- Low-poly:No
- Sammlung:
- UVW mapping:No
- Plugins Used:No
- Druckfertige:No
- 3D-Scan:No
- Erwachsene:No
- PBR:No
- KI-Training:No
- Geometrie:Polygonal
- Unwrapped UVs:Non-overlapping
- Betrachter:303
- Datum: 2024-12-15
- Artikel-ID:546253
- Bewertung:
Basic neck straps (2024) / genesis 8 / zpac obj fbx highpoly
CLO 3D / Marvelous Designer native ZPAC info:
• Simulation mode: CPU (default)
• Avatar: default Genesis 8.1 male, 5 mm skin offset
• Pose: standard A-pose
• Clothing geometry: quads, raw highpoly, 2-5 mm particle distance
• Retopology or auto-remesh: no
• Decorative details geometry (buckles): tris, highpoly
• Topstitch: tris mesh, highpoly (can be changed to texture)
• Textures: default CLO 3D library, 3D seamlines in normal map
• Colorways: white
• Saved without avatar
OBJ and FBX export info:
• Avatar: removed
• Rigged: no
• Scale: cm (DAZ Studio), 100%, moved to ground center
• Topstitch: no
• OBJ geometry: quads/tris, single object, thin unweld + thin weld (2 separate versions)
• FBX geometry: quads/tris, single object, thin unweld
• Polycount (max): faces = 9,493; vertices = 8,161
• Retopology or auto-remesh: no
• Unwrapped UVs: 4096x4096, non-overlapping
• UV Maps: diffuse, normal (FBX = embed media)
• UV fill texture seams: 5 px
• Colorway: white, no logo
Additional FBX export with thickness and thick topstitch:
• Avatar: removed
• Rigged: no
• Scale: cm (DAZ Studio), 100%, moved to ground center
• Topstitch: tris mesh, highpoly
• Geometry: quads/tris, single object, thick unweld
• Polycount (max): faces = 108,634; vertices = 75,841
• Retopology or auto-remesh: no
• Unwrapped UVs: 4096x4096, non-overlapping
• UV Maps: diffuse, normal (embed media)
• UV fill texture seams: 5 px
• Colorway: white, no logo
If you have any questions or suggestions, feel free to reach out to me! I’ll be happy to
assist you and respond as quickly as possible. I would also greatly appreciate your feedback,
as it allows me to continually improve and tailor products to better serve your needs
toshitimo@gmail.com / linktr.ee/toshitimo
Falls Sie ein anderes Format benötigen, eröffnen Sie bitte ein neues Support-Ticket und fragen Sie danach. Wir können 3D-Modelle in folgende Formate konvertieren: .stl, .c4d, .obj, .fbx, .ma/.mb, .3ds, .3dm, .dxf/.dwg, .max. .blend, .skp, .glb. Wir konvertieren keine 3D-Szenen und Formate wie .step, .iges, .stp, .sldprt usw!