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Beitrittsdatum: 2014-02-07
Letzte Aktivität: 2016-01-02
Full-time position in Texturing, or Lighting/Rendering with Maya for an established studio in the Broadcast, Film, Games, Medical or Scientific Animation industry.. I specialize in both Lighting/Texturing and Rendering. I use and understand advanced lighting techniques (IBL, Final Gathering, HDRI) and I am comfortable mixing traditional and procedural Texturing methods. I can able to do model interior and extrior modeling,and props modeling.